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From: Daniele C. <dca...@in...> - 2004-09-29 15:00:03
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Question:
Is It better add this "else" in function "GLUtils_CheckExtensions"?
if (isOpenGLExtensionPresent( openGLExtensions, GL_EXT_texture_edge_clamp" ))
{
featureFlags->clampToEdge = kQ3True;
}
else
featureFlags->clampToEdge = kQ3False;
Daniele
At 01.50 29/09/04, you wrote:
>Here: <http://chaoticbox.com/quesa901422.zip> is a small patch that
>checks for CLAMP_TO_EDGE and uses it when available for texture shaders
>that have a kQ3ShaderUVBoundaryClamp setting. The original report is
>here:
><http://sourceforge.net/tracker/index.php?
>func=detail&aid=901422&group_id=45158&atid=442052>
>
>On a similar note; Is there a better way to submit patches? Do you guys
>prefer some sort of diff tool output? If so, please let me know...
>
>Thanks,
>Frank.
>
>
>
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