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From: Peter M. <Pet...@mi...> - 2004-09-29 10:22:55
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On 28 Sep 2004, at 18:52, James W. Walker wrote: > Peter Michelsen <Pet...@mi...> wrote: > >> I tried this but it had no effect as the objects are >> transparent..... and I guess ( from testing ) use the last style >> illumination style set in the submit loop. ( does this sound right >> or am I way of base? ). > > That seems right. Quesa saves the illumination style with each > transparent primitive, but only uses it to decide whether to use > specular highlights. That is, it distinguishes Phong and Lambert > illumination from each other, but does not consider NULL illumination. > This should probably be filed as a bug, if it hasn't been already. > Shall I write the bug report? > What platform(s) are you targeting? If all you need is Mac OS X, then > I would suggest not doing the selection stuff inside Quesa, but using > a transparent overlay window. That way, the Quesa content does not > need to be re-rendered as the selection rectangle changes. > -- This is the way we used to draw the rectangle but by using Quesa directly we are able to get about 10 - 25 times more speed depending on the video card. Peter. > James W. Walker, ScriptPerfection Enterprises, Inc. > <http://www.write-brain.com/> > > > ------------------------------------------------------- > This SF.net email is sponsored by: IT Product Guide on > ITManagersJournal > Use IT products in your business? Tell us what you think of them. Give > us > Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out > more > http://productguide.itmanagersjournal.com/guidepromo.tmpl > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > |