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From: Peter M. <Pet...@mi...> - 2004-09-29 10:17:56
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> > That's correct- the illumination of the last solid object is errantly > maintained for the entire transparent pass. The bug report linked > above includes a bit of a workaround if your're using the CVS source. > > Frank. > I have test this solution as list in the bug report ( 96773 ). Yes it fixes the problem but effects all the other transparent objects, they become white. So not a solution. I tried just a special case for the objects in question but as soon as the function "glDisable(GL_LIGHTING);" is hit ( order not important )all transparent objects lose their colour ( I have also test without the glDisable(GL_COLOR_MATERIAL) function.) Is the problem with openGL and transparent objects? Are there any other solutions I can try. Thanks for the ideas, Peter. |