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From: Frank C. <dev...@ch...> - 2004-09-28 17:44:16
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I've gone ahead and closed a few of my bug reports - reasons below: [ 905678 ] Texture filtering needs improvements <http://sourceforge.net/tracker/index.php? func=detail&aid=905678&group_id=45158&atid=442052> Fixed - The current code is sufficient for now and fulfills the bug report as it works very closely to how QD3D handles things, but as Dair states in that report there are better ways to go about it (i.e. per texture). I'll likely open another report regarding this in the future, but for now it works. [ 895106 ] Colours have no effect on textured geometry <http://sourceforge.net/tracker/index.php? func=detail&aid=895106&group_id=45158&atid=442052> Fixed - Now works identical to QD3D. [ 895092 ] Edge and point fill styles may render textured. <http://sourceforge.net/tracker/index.php? func=detail&aid=895092&group_id=45158&atid=442052> No longer reproducible - I think this may have been fixed as a side effect of fixing bug #895099 <http://sourceforge.net/tracker/index.php? func=detail&aid=895099&group_id=45158&atid=442052> [ 967765 ] Bad view transformations for transparent objects <http://sourceforge.net/tracker/index.php? func=detail&aid=967765&group_id=45158&atid=442052> Fixed - This bug was left open since it discussed poor sorting as well, but that has it's own report now: <http://sourceforge.net/tracker/index.php? func=detail&aid=989156&group_id=45158&atid=442052> Frank. |