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From: Peter M. <Pet...@mi...> - 2004-09-28 17:10:03
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On 28 Sep 2004, at 17:13, Frank Condello wrote: > On 28-Sep-04, at 11:09 AM, Peter Michelsen wrote: > >> I have setup all the objects needed to create this effect, including >> four polygons with; an attribute of diffuse gray colour ( 0xAFFF) and >> an attribute of transparency colour ( 0xAFFF ) and no other >> attributes. >> >> Now the problem, as the camera rotate around the polygons colour >> changes. The reason is that the polygons are real 3D objects in Quesa >> space so are effected by the sun light. ( tested by turning the sun >> off e.g. the directional light ). >> >> We normally overcome this problem by submitting objects before the >> view light style is added but as the polygons are transparent this >> trick does not work. > > It's probably safer to put that geometry into a display group with a > null shader, but depending on which version of Quesa your using you > may be seeing this bug: > <http://sourceforge.net/tracker/index.php? > func=detail&aid=967773&group_id=45158&atid=442052> > > Frank, > > Hi Frank, I tried this but it had no effect as the objects are transparent..... and I guess ( from testing ) use the last style illumination style set in the submit loop. ( does this sound right or am I way of base? ). Peter. > > ------------------------------------------------------- > This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 > Project Admins to receive an Apple iPod Mini FREE for your judgement on > who ports your project to Linux PPC the best. Sponsored by IBM. > Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > |