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From: Frank C. <dev...@ch...> - 2004-09-28 16:13:13
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On 28-Sep-04, at 11:09 AM, Peter Michelsen wrote: > I have setup all the objects needed to create this effect, including > four polygons with; an attribute of diffuse gray colour ( 0xAFFF) and > an attribute of transparency colour ( 0xAFFF ) and no other > attributes. > > Now the problem, as the camera rotate around the polygons colour > changes. The reason is that the polygons are real 3D objects in Quesa > space so are effected by the sun light. ( tested by turning the sun > off e.g. the directional light ). > > We normally overcome this problem by submitting objects before the > view light style is added but as the polygons are transparent this > trick does not work. It's probably safer to put that geometry into a display group with a null shader, but depending on which version of Quesa your using you may be seeing this bug: <http://sourceforge.net/tracker/index.php? func=detail&aid=967773&group_id=45158&atid=442052> Frank, |