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From: James W. W. <os...@jw...> - 2004-09-28 15:58:15
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On Sep 28, 2004, at 8:09 AM, Peter Michelsen wrote: > Now the problem, as the camera rotate around the polygons colour > changes. The reason is that the polygons are real 3D objects in Quesa > space so are effected by the sun light. ( tested by turning the sun > off e.g. the directional light ). > > We normally overcome this problem by submitting objects before the > view light style is added but as the polygons are transparent this > trick does not work. > > Any ideas on overcoming this. How about submitting it with a NULL illumination shader? -- <http://www.jwwalker.com/> |