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From: James W. W. <os...@jw...> - 2004-09-21 15:50:58
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On Sep 21, 2004, at 3:41 AM, Peter Michelsen wrote: > We have started to implement some of the new camera rastise transform > style objects. > I was reading the code in GeomTest for "createTestRasterize" and would > like to know why you create UV's for the object even thou you are > likely never to add a texture. In other words should I be creating UVs > to camera rastise objects that I know will never have textures on > them? Or have I miss the point of why the SurfaceUV attribute has been > added. It's probably just because of the "Toggle Texture" command in Geom Test. For your own use, I do not think you need UVs on an object that will not be textured. -- <http://www.jwwalker.com/> |