|
From: Peter M. <pet...@mi...> - 2004-09-21 10:41:17
|
Hello all, We have started to implement some of the new camera rastise transform style objects. I was reading the code in GeomTest for "createTestRasterize" and would like to know why you create UV's for the object even thou you are likely never to add a texture. In other words should I be creating UVs to camera rastise objects that I know will never have textures on them? Or have I miss the point of why the SurfaceUV attribute has been added. Thanks in advance, Peter. |