|
From: Dair G. <da...@re...> - 2004-09-14 19:08:36
|
James W. Walker wrote: >glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) for transparent textures.=20 >Is there some good reason for this? None comes to mind - I suspect I just grabbed it out of the FAQ: <http://www.opengl.org/resources/faq/technical/transparency.htm> -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |