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From: James W. W. <ja...@wr...> - 2004-09-14 18:32:46
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I was puzzled to observe that an object with an ARGB texture did not become invisible, except for specular highlights, when the alpha channel was zero. Apparently this is because Quesa uses glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) for transparent textures. Is there some good reason for this? -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |