|
From: Roger H. <rog...@mi...> - 2004-09-01 17:00:35
|
Yes this was a problem in QD3D. I checked my C++ header files from before Quesa and they say float* uKnots ; // contains numRows + uOrder values float* vKnots ; // contains numColumns + vOrder values Roger. On Friday, August 27, 2004, at 10:53 pm, James W. Walker wrote: > It looks like the documentation of TQ3NURBPatchData is wrong, both in > QuesaGeometry.h and in the QD3D manual. I thought I'd mention it here > before changing QuesaGeometry.h, just in case I am misunderstanding > something. > > The description of the uKnots field says "Array of knots in the u > parametric direction. The number of these knots is the sum of uOrder > and numColumns. The values must be nondecreasing." That implies that > numColumns is the number of control points in the u direction. But the > description of numColumns is "Number of control points in the v > parametric equation.". So, at least one of these must be wrong. I've > come to the conclusion that the descriptions of numRows and numColumns > are swapped. That seems to be consistent with the NURB patch example > in Geom Test. > -- > James W. Walker, ScriptPerfection Enterprises, Inc. > <http://www.write-brain.com/> > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > |