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From: James W. W. <ja...@wr...> - 2004-08-27 22:32:30
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James Dessart <ja...@ro...> wrote: >Here's my latest set of findings: I've been using 32 bit GWorlds for my >mipmaps, but when I switched to 16 bit the transparency worked as >expected. Would this be qualified as a bug? Or simply a quirk? Sounds like a bug, the question is whether it's Quesa's bug or your bug. :-) I tried a quick example of a 32-bit non-alpha texture with a transparency color, and it looked reasonable. Maybe you could show us the code where you set up the texture from the GWorld. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |