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From: Kevin M. <mat...@ar...> - 2004-08-27 17:26:55
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Perhaps a billboarding geometry type or transform would be useful so the behavior can go with a 3DMF model from one app to another? isn't the question more than just what is easy to do within an app? thx, K On Fri, 27 Aug 2004 10:50:46 -0500, Joseph J. Strout wrote: > At 4:30 PM +0100 8/27/04, Dair Grant wrote: > >> That's more intended for GUI overlays - it might be useful to have a >> more 3D-style billboard, that would maintain some orientation to the >> camera while remaining fixed in other dimensions. E.g., a tree that >> would rotate around the y axis to face the camera position, while >> remaining fixed around z and x. >> >> Don't know if that would be best as some kind of transform that would >> position any type of geometry, or as a new geometry type (the latter >> would be a textured quad, while the former would let you do both a >> textured quad and something more complex). > > I don't think anything new in Quesa is needed for that -- I do this > all the time, and it's easy enough to simply rotate those objects to > face the camera whenever the camera moves. Note that some things you > want to have exactly face the camera (e.g. for sprites), while others > you want to only rotate around one axis, as in your tree example. But > both are easy to do yourself. > > Best, > - Joe > > -- > ,------------------------------------------------------------------. > | Joseph J. Strout Check out the Mac Web Directory: | > | jo...@st... http://www.macwebdir.com/ | > `------------------------------------------------------------------' > > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > |