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From: James D. <ja...@ro...> - 2004-08-27 16:37:51
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On 27-Aug-04, at 11:30 AM, Dair Grant wrote: > See createTestRasterize() in Geom Test.c: if you submit a > Q3RasterizeCameraTransform object, the x and y coordinates of vertices > are treated as pixel coordinates (with z allowing an offset). This is exactly what I'm looking for, thanks! However, the problem is that I don't necessarily know the size of the view in the code that creates the textured object, and it may change. Is there a way to do this without relying on knowing the view bounds? Thanks, James |