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From: Dair G. <da...@re...> - 2004-08-27 16:28:20
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Joseph J. Strout wrote: >I don't think anything new in Quesa is needed for that -- I do this=20 >all the time, and it's easy enough to simply rotate those objects to=20 >face the camera whenever the camera moves. Note that some things you=20 >want to have exactly face the camera (e.g. for sprites), while others=20 >you want to only rotate around one axis, as in your tree example.=20 >But both are easy to do yourself. Yes, I was thinking of something like a "billboard transform" object. So you create one of these saying what axes are to be locked and what's to track the camera, pop it in a group with your geometry, and you're done. It is easy enough to do yourself, but I guess if we did group visibility culling then we could also skip any setup for you as an object that wasn't visible wouldn't need to bother tracking. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |