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From: Joseph J. S. <jo...@st...> - 2004-08-27 15:59:52
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At 4:30 PM +0100 8/27/04, Dair Grant wrote: >That's more intended for GUI overlays - it might be useful to have a >more 3D-style billboard, that would maintain some orientation to the >camera while remaining fixed in other dimensions. E.g., a tree that >would rotate around the y axis to face the camera position, while >remaining fixed around z and x. > >Don't know if that would be best as some kind of transform that would >position any type of geometry, or as a new geometry type (the latter >would be a textured quad, while the former would let you do both a >textured quad and something more complex). I don't think anything new in Quesa is needed for that -- I do this all the time, and it's easy enough to simply rotate those objects to face the camera whenever the camera moves. Note that some things you want to have exactly face the camera (e.g. for sprites), while others you want to only rotate around one axis, as in your tree example. But both are easy to do yourself. Best, - Joe -- ,------------------------------------------------------------------. | Joseph J. Strout Check out the Mac Web Directory: | | jo...@st... http://www.macwebdir.com/ | `------------------------------------------------------------------' |