|
From: Roger H. <rog...@mi...> - 2004-08-20 13:33:53
|
Hi Dair, We support 10.2.6 onwards so no problem for Microspot. Just don't forget about my modifications (at a low priority). Roger. On Thursday, August 19, 2004, at 10:04 pm, Dair Grant wrote: > > Hi, > > I've been working on some ideas for a lower-level-than-the-TriMesh > geometry type, which would let geometry data live in VRAM and fix a > couple of long-standing problems with the TriMesh (with vertices shared > between triangles that inherit a different value for some attribute > from > each parent). > > One of the other things this would be useful for is to start support > for > vertex shaders, which allow vertices to be processed by the GPU rather > than the CPU. > > Vertex shaders would require 10.2 (on the Mac), so before I get too far > into this can I check if anyone still needs Quesa support for prior to > that OS? > > If so it shouldn't be a problem (and the geometry change would run on > anything), but it'd be useful to know if that was the majority > situation > or the minority. > > > -dair > ___________________________________________________ > mailto:dair+refnum.com http://www.refnum.com/ > > > ------------------------------------------------------- > SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media > 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 > Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. > http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > |