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From: Dair G. <da...@re...> - 2004-08-19 21:04:40
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Hi, I've been working on some ideas for a lower-level-than-the-TriMesh geometry type, which would let geometry data live in VRAM and fix a couple of long-standing problems with the TriMesh (with vertices shared between triangles that inherit a different value for some attribute from each parent). One of the other things this would be useful for is to start support for vertex shaders, which allow vertices to be processed by the GPU rather than the CPU. Vertex shaders would require 10.2 (on the Mac), so before I get too far into this can I check if anyone still needs Quesa support for prior to that OS? If so it shouldn't be a problem (and the geometry change would run on anything), but it'd be useful to know if that was the majority situation or the minority. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |