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From: James W. W. <ja...@wr...> - 2004-08-09 19:01:58
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Frank C <li...@si...> wrote: >Meshes with intersecting bounds would have to have their triangles >lumped into the same list, but the fact that intersecting triangles >aren't split means this scenario will rarely work no matter what >sorting method is used. This isn't a big objection, but intersecting bounding boxes do not imply intersecting triangles. For instance consider nested boxes. >1. A "no sort" flag can be used on objects that require absolutely >no self-sorting; e.g. billboards, or meshes that use additive >blending. Meshes that use additive blending? Such a thing does not currently exist in Quesa, right? -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |