|
From: Frank C <li...@si...> - 2004-08-06 23:17:33
|
It appears Quesa rebuilds the GL context whenever it's resized, which can take a good _long_ while if you have a lot of textures loaded (pretty much rules out using live-resize windows on OS X). Would it be reasonable to have a GLDrawContext_UpdateSize function to avoid rebuilding textures for a resize event? I'm fairly certain all you have to do is update the viewport and clipping rect - trashing the context isn't needed or desirable. Comments? Thanks, Frank. |