|
From: James W. W. <ja...@wr...> - 2004-08-06 17:16:25
|
Daniele Cavallini <dca...@in...> wrote: >If I use "TQ3PixmapDrawContextData" instead "TQ3DrawContextData" and >I set "Q3InteractiveRenderer_SetRAVETextureFilter" with >"kQATextureFilter_Fast" the render of texture is not correct. If I >use "kQATextureFilter_Mid" or "kQATextureFilter_Best " render is ok. >I thought the problem was "oglFilter.magFilter = GL_NEAREST" in >"ir_texture_convert_rave_filter" function . You can see an examples >with "oglFilter.magFilter = GL_NEAREST" at link >http://www.interstudio.net/quesa/nearest.JPG >and an examples with "oglFilter.magFilter = GL_LINEAR" at link >http://www.interstudio.net/quesa/Linear.JPG >I used windows I don't know if with mac os there is the same >problem.May be the problem in other part of code? My product FrameForge 3D Studio uses offscreen rendering on both Mac and Windows, and we do not have that problem. Though I think maybe we once saw it on Windows. What version of Quesa are you using? We use the current CVS version. Do your textures have an alpha channel? There is at least one open bug involving textures with alpha. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |