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From: Dair G. <da...@re...> - 2004-08-05 19:48:17
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James W. Walker wrote: >In the description of GL_TEXTURE_MAG_FILTER in the OpenGL Reference=20 >Manual, it says that GL_NEAREST is generally faster than GL_LINEAR.=20 >That sounds like what we want for kQATextureFilter_Fast. The whole kQATexture thing is a bit limited, as really you should be able to set min/mag/mip filters independently. We carried it forward just because there wasn't any other way to control filtering in the QD3D API - what we should probably do is come up with a more generic solution that's kQ3-based rather than kQA-based that will let us express everything you can do in GL/D3D. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |