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From: James W. W. <ja...@wr...> - 2004-08-05 17:46:55
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Daniele Cavallini <dca...@in...> wrote:
>I think there is a bug in the function :
>
>static TQ3QualityFilter
>ir_texture_convert_rave_filter(TQ3ViewObject theView)
>
>WRONG:
>.....
>
> switch (raveFilter) {
> case kQATextureFilter_Fast:
> oglFilter.magFilter = GL_NEAREST;
> oglFilter.minFilter = GL_NEAREST;
> break;
>......
>
>CORRECT:
>....
>switch (raveFilter) {
> case kQATextureFilter_Fast:
> oglFilter.magFilter = GL_LINEAR;
> oglFilter.minFilter = GL_NEAREST;
> break;
>.....
>What do you think?
What's your reasoning?
In the description of GL_TEXTURE_MAG_FILTER in the OpenGL Reference
Manual, it says that GL_NEAREST is generally faster than GL_LINEAR.
That sounds like what we want for kQATextureFilter_Fast.
--
James W. Walker, ScriptPerfection Enterprises, Inc.
<http://www.write-brain.com/>
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