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From: James W. W. <ja...@wr...> - 2004-08-03 19:38:20
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Keith Wiley <kw...@cs...> wrote: >I still wonder if can get increased efficiency by not copying the texture >in the first place (which can be a large chunk of storage of course and >might be time consuming to copy pointlessly), but that's a less serious >problem. You can duplicate the geometry without duplicating the texture by getting the TriMesh data (for efficiency, use Q3TriMesh_LockData rather than Q3TriMesh_GetData) and then creating a new one (Q3TriMesh_New). -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |