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From: Keith W. <kw...@cs...> - 2004-08-03 18:10:29
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On Tue, 3 Aug 2004, Dair Grant wrote: > Keith Wiley wrote: > > >Does this mean I have the same texture in VRAM multiple times as > >separate unique textures? If so, yuck. I will have to figure out > >what I'm doing wrong here, but before going too crazy about it I just > >want to verify that I am intpretting the profiler correctly in this > >regard? > > If you're seeing distinct OpenGL texture objects then, yes, those will > be taking up multiple copies of data in memory. > > You can break in IRTexture.c's ir_texture_cache_add to watch whenever a > QD3D texture object creates its OpenGL shadow, which may help you see > where the extra copies are coming from. Are you talking about a breakpoint in the profiler program or in codewarrior? The profiler program doesn't seem to have anything call IRTexture or ir_texture in its list. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |