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From: Dair G. <da...@re...> - 2004-08-03 18:05:47
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Keith Wiley wrote: >Does this mean I have the same texture in VRAM multiple times as >separate unique textures? If so, yuck. I will have to figure out >what I'm doing wrong here, but before going too crazy about it I just >want to verify that I am intpretting the profiler correctly in this >regard? If you're seeing distinct OpenGL texture objects then, yes, those will be taking up multiple copies of data in memory. You can break in IRTexture.c's ir_texture_cache_add to watch whenever a QD3D texture object creates its OpenGL shadow, which may help you see where the extra copies are coming from. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |