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From: Keith W. <kw...@cs...> - 2004-07-28 23:21:53
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On Wed, 28 Jul 2004, James W. Walker wrote: > If the objects are supposed to look the same except for translation, > scale, and rotation, then I don't see why you'd want to duplicate the > geometry either. Just have some group objects containing different > transformation objects but references to the same geometry objects. Oh wow. Cool. Hmmm, I know almost nothing about group objects presently. I'll see what the QD3D manual has to say. Should either of these two approaches render faster? ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |