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From: James W. W. <ja...@wr...> - 2004-07-28 23:09:09
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Keith Wiley <kw...@cs...> wrote: >Okay, so if a want a large number objects made from the same model (which >then differ by translation, scale, and rotation), then this approach is >wrong? I shouldn't create one base object and clone its trimesh this way, >because you're saying I get gobs of identical shaders and textures. Is >that right? Right. >So what I need to do is manually duplicate the geometry of the trimesh and >manually set each trimesh to use the exact same shader object, right? If the objects are supposed to look the same except for translation, scale, and rotation, then I don't see why you'd want to duplicate the geometry either. Just have some group objects containing different transformation objects but references to the same geometry objects. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |