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From: Keith W. <kw...@cs...> - 2004-07-28 22:47:47
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On Wed, 28 Jul 2004, James W. Walker wrote: > Duplicating Quesa objects is recursive. When you duplicate an > attribute set, you duplicate the shader attribute it contains, and > you duplicate the texture object that contains. Okay, so if a want a large number objects made from the same model (which then differ by translation, scale, and rotation), then this approach is wrong? I shouldn't create one base object and clone its trimesh this way, because you're saying I get gobs of identical shaders and textures. Is that right? So what I need to do is manually duplicate the geometry of the trimesh and manually set each trimesh to use the exact same shader object, right? ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |