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From: Frank C <li...@si...> - 2004-07-28 17:20:57
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On 28-Jul-04, at 9:06 AM, Daniele Cavallini wrote: > This is a screenshot about old and new quesa (high old quesa and low > new quesa). The problem are same in windows 98/XP and Mac Os X and it > is not depending from dimension of image. I don't call > Q3InteractiveRenderer_SetRAVETextureFilter I will try to call it. Set Q3InteractiveRenderer_SetRAVETextureFilter to kQATextureFilter_Fast to get the old pixelated look, or (better yet) use MipMap textures with UseMipMapping set to false instead of PixMaps. What you're seeing is mipmap filtering, which is actually considered _higher_ quality since it reduces pixel crawling and moire artifacts. The default filter setting (kQATextureFilter_Mid) uses bilinear filtered mipmaps, which have a tendency to blur as the image size is reduced. kQATextureFilter_Best will provide better results, but you will still see some blurring. The best of both worlds can be had by using anisotropic filtering. I'm considering adding this to a custom Quesa build via the Set/GetProperty API for my own purposes, but I'll gladly share the code with anyone interested. Frank. |