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From: Keith W. <kw...@cs...> - 2004-07-27 14:29:42
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Frank C wrote: > Quesa's fov always affects the smallest aspect of the viewport, so > "normal circumstances" in this case means if your 3D window is wider > than it is tall (usually the case for games), the fov is the maximum > view angle of the vertical aspect. > > In Quake, if you have a fov of 90 and your screen has a 3:4 aspect > ratio, the vertical fov is actually 3/4*90 (67.5) which is why 70 > degrees looks just about right for a Quesa view with the same aspect, > since it gives you a horizontal fov of 4/3*70 - about 93 degrees. Yep. Thanks. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |