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From: Keith W. <kw...@cs...> - 2004-07-27 01:22:55
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Frank C wrote: > On 26-Jul-04, at 5:57 PM, Keith Wiley wrote: > >> What is the generic field of view of all the various first-person >> computer >> games? My own sloppy experimentation suggests that my binocular field >> (bounded by the bridge of my nose) is around 70 degrees... > > > Most FPS games default to around 90 degrees of horizontal FOV - but > under normal circumstances Quesa's uses vertical FOV, so 65-70 sounds > about right. Hmmm, well that does it make it a little more interesting. So you're saying the camera fov attribute governs the vertical fov, not the horizontal? That wasn't my initial expectation. What do you mean by "normal circumstances"? Can it be either depending on the details? ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |