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From: Frank C <li...@si...> - 2004-07-26 20:17:54
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On 26-Jul-04, at 4:06 PM, Keith Wiley wrote: > On Mon, 26 Jul 2004, Dair Grant wrote: > >> Keith Wiley wrote: >> >>> Has anyone ever noticed that the camera angle can affect the apparent >>> illuimation of surfaces? As I rotate the camera, the brightness of a >>> surface changes even though that surface's location in global space, >>> and with respect to the environmental lights never changes. >> >> Not sure if I follow - if you change the camera view, you'll be >> looking >> at a different part of the object, and hence you'd expect the >> illumination to change surely? > > No, look at this example to see what I mean: > > http://www.cs.unm.edu/~kwiley/illuminationError.jpg That is almost certainly a specular highlight you're seeing. If you're not using Phong shading, then it's a bug. If you are using Phong shading, it's expected behaviour (highlights clip to polygons not alphas). Frank. |