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From: Keith W. <kw...@cs...> - 2004-07-26 17:23:35
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Has anyone ever noticed that the camera angle can affect the apparent illuimation of surfaces? As I rotate the camera, the brightness of a surface changes even though that surface's location in global space, and with respect to the environmental lights never changes. I can observe this effect with a null shader, or lambert or phong. All three do it. I think I am only seeing it with alpha-layer 32 bit textures, so it might have something to do with the way lower layers are combined with higher layers to produce a projected pixel value. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |