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From: Keith W. <kw...@cs...> - 2004-07-23 18:22:25
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On Fri, 23 Jul 2004, Roger Holmes wrote: > In your earlier e-mail you said: > > >>> Take a given scene with a number of redundant objects (with varying > >>> translation, scale, rotation, whatever) and render it as a set of > >>> individual objects. Then do the same but first union all the objects > >>> into > >>> > > It is that varying translation, scale and rotation which you speak of > which might be slowing you down. I don't follow. I mean, nothing varies while the program is running. All I'm saying is that the various terrain tiles are located in various locations, so clearly they are translated so they aren't all on top of each other. At any rate, if I put all the tiles in a single trimesh the program gets a higher framerate than if all the tiles are individual objects. That's all I've been saying. Nothing more complex than that. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |