|
From: Roger H. <rog...@mi...> - 2004-07-23 18:16:05
|
In your earlier e-mail you said: >>> Take a given scene with a number of redundant objects (with varying >>> translation, scale, rotation, whatever) and render it as a set of >>> individual objects. Then do the same but first union all the objects >>> into >>> It is that varying translation, scale and rotation which you speak of which might be slowing you down. Roger. |