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From: Roger H. <rog...@mi...> - 2004-07-23 17:32:31
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It could be the calls to the system to change the current transform which were slowing you down. Yes that will be slower, but if you make them all in a common coordinate system and no other global settings change then I doubt you would see a factor of between 2 and 8 then. Suppose you lose 5 percent in speed, wouldn't it be worth it to save a hiccup? Roger. On Friday, July 23, 2004, at 05:13 pm, Keith Wiley wrote: > No, we (the group) settled this a few weeks ago. Someone (or multiple > someones) told me that the number of unique trimeshes that are > submitted > definitely matters. I subsequently verified that this is definitely > true. > Take a given scene with a number of redundant objects (with varying > translation, scale, rotation, whatever) and render it as a set of > individual objects. Then do the same but first union all the objects > into > a single huge trimesh. The second method renders much faster, between > 2 > and 8 times faster in my experience. |