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From: Keith W. <kw...@cs...> - 2004-07-23 16:10:04
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No, we (the group) settled this a few weeks ago. Someone (or multiple someones) told me that the number of unique trimeshes that are submitted definitely matters. I subsequently verified that this is definitely true. Take a given scene with a number of redundant objects (with varying translation, scale, rotation, whatever) and render it as a set of individual objects. Then do the same but first union all the objects into a single huge trimesh. The second method renders much faster, between 2 and 8 times faster in my experience. On Fri, 23 Jul 2004, Roger Holmes wrote: > Surely it is the number of triangles which matters, not the number of > objects > which they are in. Have you tried halving each dimension of your tiles > and > also halving each dimension of your textures and increasing the number > of tiles to compensate? As there would be the same number of triangles, > it should not affect the rendering speed much. > > Roger. > > On Thursday, July 22, 2004, at 10:01 pm, Keith Wiley wrote: > > > Anyway, culling aside, increasing the number of > > objects is clearly undesirable, but I may have to find the necessary > > balance between texture size and number of tiles. > > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |