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From: Roger H. <rog...@mi...> - 2004-07-23 16:02:50
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Surely it is the number of triangles which matters, not the number of objects which they are in. Have you tried halving each dimension of your tiles and also halving each dimension of your textures and increasing the number of tiles to compensate? As there would be the same number of triangles, it should not affect the rendering speed much. Roger. On Thursday, July 22, 2004, at 10:01 pm, Keith Wiley wrote: > Anyway, culling aside, increasing the number of > objects is clearly undesirable, but I may have to find the necessary > balance between texture size and number of tiles. |