|
From: Keith W. <kw...@cs...> - 2004-07-15 16:34:20
|
On Thu, 15 Jul 2004, James W. Walker wrote: > Have you set the boundary behavior to clamp rather than wrap? > (Q3Shader_SetUBoundary, Q3Shader_SetVBoundary). It looks like wrapping > is the default. Yeah, I just tried that. It definitely had an effect. Things look much different now. But for some reason it still creates a strong border effect. Here's what it does now: http://www.cs.unm.edu/~kwiley/textureSliversExe2.jpg Quite strange, huh? ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |