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From: James W. W. <os...@jw...> - 2004-07-15 16:28:33
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On Jul 15, 2004, at 8:56 AM, Keith Wiley wrote: > Upon closer inspection I guess it doesn't look like a "math" error. It > looks like the tile is intentionally blended at the edges to wrap > around > on itself so each edge has a blended hint of the opposing edge. > > If that's the case, this is a feature, not a bug, and as such is > somewhat > troubling. Any advice? Have you set the boundary behavior to clamp rather than wrap? (Q3Shader_SetUBoundary, Q3Shader_SetVBoundary). It looks like wrapping is the default. -- <http://www.jwwalker.com/> |