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From: Dair G. <da...@re...> - 2004-07-15 16:13:12
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Keith Wiley wrote: >Upon closer inspection I guess it doesn't look like a "math" error.=20 >It looks like the tile is intentionally blended at the edges to wrap >around on itself so each edge has a blended hint of the opposing edge. I suspect this is bug 901422 - if you try hacking GL_CLAMP_TO_EDGE in where we currently use GL_EDGE, does it fix it? -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |