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From: Keith W. <kw...@cs...> - 2004-07-15 15:48:06
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Here's a screenshot that illustrates the problem well: http://www.cs.unm.edu/~kwiley/textureSliversExe.jpg Forgive the nonbeauty. I haven't taken the time to make beautiful textures yet. I'm still in the development phase of course. At any rate, what's up with the slivers? The UV coordinates are definitely in the range 0 to 1...and I don't change them when I switch in a different res texture for a tile. The UV coordinates never change as a matter of fact. And it can't be associated with my res-switching approach, because if I hardcode the program to use lowest res tiles everywhere and perform now res switch, I just get the same effect everywhere, including centered on the user's position. Thanks. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |