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From: Keith W. <kw...@cs...> - 2004-07-13 19:28:35
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On Tue, 13 Jul 2004, Frank C wrote: > Why not use a combination of the two... Store all your textures in > textureshader objects, and keep references to all of them. This way the No good reason, except that I didn't understand the concept fully. :-) I'll look into some of the terms you mentioned. I have had success editing the pixels of the image associated with a texture, but that requires me to edit the pixels in some buffer and load them all back into the texture, as I said. The idea of keeping copies of the textures around and simply redirecting the trimesh's reference from one texture to another seems ideal, I just need to look into how that's done. Thanks for the tip. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |