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From: Frank C <li...@si...> - 2004-07-13 18:35:54
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On 13-Jul-04, at 2:23 PM, Keith Wiley wrote: > On Tue, 13 Jul 2004, Frank C wrote: > >> Depending on your needs this may indeed be faster than letting >> Quesa/OpenGL handle it, since you can control exactly how many >> textures >> to use whereas Quesa always uses a full set. I'm actually very >> surprised you see a speed up when using more textures rather than just >> using one, but maybe your full-size texture is a little much for your >> hardware, or it's being uploaded more often than it needs to be. > > Another reason it helps is that I have a lot of tiles active, and at > their > highest resolution I doubt they would all fit in VRAM. I think I may have misunderstood your situation - if your tiles are using mostly different textures then yes, I see how that could help, but if you're only using a few textures you can set up your data to reuse the same textureshaders and you shouldn't have any problems. Frank. |