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From: Keith W. <kw...@cs...> - 2004-07-13 18:21:44
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On Tue, 13 Jul 2004, Frank C wrote: > Depending on your needs this may indeed be faster than letting > Quesa/OpenGL handle it, since you can control exactly how many textures > to use whereas Quesa always uses a full set. I'm actually very > surprised you see a speed up when using more textures rather than just > using one, but maybe your full-size texture is a little much for your > hardware, or it's being uploaded more often than it needs to be. Another reason it helps is that I have a lot of tiles active, and at their highest resolution I doubt they would all fit in VRAM. Using much much smaller textures for most of the tiles cuts down the VRAM requirements by a huge factor, since I drop off the texture resolution exponentially with distance while at the same time there are a larger number of tile far away than close by (proportional to the circumfrance of the circle at a given radius). ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |