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From: Keith W. <kw...@cs...> - 2004-07-13 17:34:18
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On Tue, 13 Jul 2004, Frank C wrote: > To get back to the original topic of this post, I think your reasoning > for wanting mipmapping may be flawed - it's probably faster to simply > _not_ use mipmapping at all, at the cost of image quality. By which you mean that I should use pixmaps and let the engine do it automatically, or you mean I shouldn't be decreasing resolution when an object is distant from the camera? The program I'm writing (a game) is going to push pretty hard on the hardware. Right now I'm only working on the terrain engine, without any objects at all in the world. I'm trying to find a way to get terrain tiles in the distance to render with lower res textures. I have already experimented with manually inserting lower res textures for distant objects and I get significant speedups. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |