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From: Keith W. <kw...@cs...> - 2004-07-13 16:35:50
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On Tue, 13 Jul 2004, Frank C wrote: > Actually, only pixmaps auto-generate mipmaps (this has long been a > source of confusion with QD3D). > Use pixmap textures and set the quality filter to mid or best and you > get instant mipmaps. Well if you're using the current CVS source at > least... So I can create the texture as a pixmap instead of a mipmap and it generates the lower res textures for me...or I can use a mipmap but I have to create and supply the downsampled textures manually. Are both points made correct so far? If so, what is the advantage of mipmaps. They require more work, so what do they buy you? Do they offer more control over when resolution is switched, or more gradations of texture dimension? Any advantage at all? ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |