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From: SourceForge.net <no...@so...> - 2004-07-12 02:13:13
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Bugs item #967765, was opened at 2004-06-06 13:54 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967765&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: Bad view transformations for transparent objects Initial Comment: Transparent vertices warp and eventually shoot off into infinity when approaching the camera/hither plane. This is likely a problem with the transforms used in ir_geom_transparent_add. See attached CFM Mac OS X application for an example. ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2004-07-11 19:13 Message: Logged In: YES user_id=433183 I believe that the TransTest sample application illustrated 3 bugs, which may have confused some people looking at this bug: 1. flash over the whole screen when the boxes get close to the hither plane 2. Distortion of textures with alpha 3. Depth-sorting problems causing flickering of individual triangles. Changes I made today to IRTransparent.c and IRPrefix.h seem to have fixed (1) and (2). I added bug 989156 to record bug (3). ---------------------------------------------------------------------- Comment By: Dair Grant (grantd) Date: 2004-06-15 17:00 Message: Logged In: YES user_id=439944 Trying to attach example app. ---------------------------------------------------------------------- Comment By: Frank Condello (pox) Date: 2004-06-06 13:57 Message: Logged In: YES user_id=171509 Well that didn't work - grab the test application here: <http:// webhome.idirect.com/~frankco/rb/TransTest.sit> ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967765&group_id=45158 |